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Faculty

Brigid Barron

Barron is a developmental psychologist who studies processes of collaborative learning in and out of school. She studies how individuals work together to create joint products and how what is learned and created is related to the quality of their interactions. In a five year NSF supported CAREER award she is documenting adolescents' learning ecologies (e.g. learning opportunities across home, school, libraries, virtual communities, clubs, camps) for technological fluency development across diverse communities in the Silicon Valley region with the goal of understanding how to design more equitable opportunities for learning. She co-leads the LIFE center (Learning in Informal and Formal Environments), funded by the National Science Foundation in 2005. Barron is PI for a new grant funded by the MacArthur Foundation that will follow students longitudinally as they participate in programs designed to develop their technological fluency through activities such as game design, robotics, and digital movie making. The theoretical goal of this work is to articulate conditions that lead to the diversification of a child's learning ecology through increasing activity in learning activities across settings. She is currently an Associate Professor of Education at Stanford University. Her work appears in books and journals including Journal of Educational Psychology, Journal of Experimental Child Psychology, Human Development, Journal of the Learning Sciences, and Communications of the Association for Computing Machinery, International Journal of Technology and Design. She is currently co-editing a book on the use of video as data in Learning Sciences research.

Shelley Goldman

Shelley Goldman is an educational anthropologist who has been an elementary teacher and director of an alternative, inner-city middle school. She is interested in the idea that learning takes place when students are actively engaged with each other and their teachers in conversations and activities related to real-life problem solving. Her interest in how people learn in and out of school has led her to study the effects that computer networks, simulations and collaboration have on communication patterns. Professor Goldman is the Director of the LDT Program.

Roy Pea

Roy Pea is Stanford University Professor of the Learning Sciences and Director of the Stanford Center for Innovations in Learning (http://scil.stanford.edu). He has published widely on such topics as distributed cognition, learning and education fostered by advanced technologies including scientific visualization, on-line communities, digital video collaboratories, and wireless handheld computers (http://www.stanford.edu/~roypea). His current work is developing a new paradigm for everyday networked video interactions for learning and communications (http://diver.stanford.edu), and for how informal and formal learning can be better understood and connected, as Co-PI of the LIFE Center (http://life-slc.org) funded by the National Science Foundation as one of several large-scale national Science of Learning Centers. He was co-author of the 2000 National Academy Press volume How People Learn. He founded and served as the first director of the learning sciences doctoral programs at Northwestern University (1991) and Stanford University (2001). He is a Fellow of the National Academy of Education, American Psychological Society, and the Center for Advanced Study in the Behavioral Sciences. In 2004-2005, Roy was President of the International Society for the Learning Sciences. He received his doctorate in developmental psychology from Oxford as a Rhodes Scholar. Roy also serves as a Director for Teachscape, a company he co-founded in 1999 that provides comprehensive K-12 teacher professional development services incorporating web-based video case studies of standards-based teaching and communities of learners.

Dan Schwartz

Daniel Schwartz worked for eight years as a secondary school teacher in Kenya, the inner-city of Los Angeles, and a Native Alaskan village before returning to school to earn his PhD in Human Cognition and Learning. His research examines how people move from untutored mental models to more formal and verbal understanding in the domains of mathematics, physics, and biology. His work employs laboratory and computer-modeling methodologies, as well as classroom interventions that involve the use of instructional software programs that he has authored including STAR.Legacy, the Hypothesis Visualizer, and Teachable Agents.

John Willinsky

"After working for some time on the educational implications of such knowledge systems as literary theory, historical dictionaries, and European imperialsim, I have come to focus on both analyzing and altering scholarly publishing practices to understand whether this body of knowledge might yet become more of a public resource for learning and deliberation." Until 2007 he was the Pacific Press Professor of Literacy and Technology and Distinguished University Scholar in the Department of Language and Literacy Education at the University of British Columbia (UBC). He is a Fellow of the Royal Society of Canada.

Ph.D. Students

Ugochi Acholonu

Ugochi Acholonu is a doctoral student in the Learning Sciences and Technology Design program at Stanford University. She received a Masters in Computer Science with a specialty in HCI 2005, and Bachelors in Electrical Engineering in 2003. Both degrees were earned at Stanford University. Her research interests include Computers as cognitive tools, User Interfaces and Gaming Technology for the promotion of learning in young children, and cultural influences of access, use, and learning with technology.
Dylan Arena

Dylan Arena's background is in cognitive science, philosophy, statistics, and software development. His primary research interests are the use of games in learning contexts and the teaching and learning of statistics.
Rachel Fithian

Rachel is interested in research on the influence of gender in children's experiences with computers, and on the uses of technology to support people with disabilities and the ways people learn to use these technologies. Before coming to Stanford, Rachel received her MS degree in Human-Computer Interaction (HCI) from Georgia Tech, and her research interests have a definite HCI flavor.
Karin S. Forssell

Karin studies the choices people make in learning new technology applications, with a special focus on teachers and students using technology in school. Some research questions of special interest include the impact of different social networks on technology use and interest development, the roles of colleagues in motivating and supporting teacher technology use, and the roles and features of digital tools that make them useful in the classroom context.
Zanette Johnson

Amber Maria Levinson

Amber researches filmmaking as an educational tool, and has a background in both film and teaching. Before coming to to the Stanford in 2008, Amber worked for five years in Rio de Janeiro, Brazil as a writer and associate producer on films for the BBC, National Geographic and others. While there she also worked with the directors of the film "City of God" to found Cinema Nosso, a filmmaking program for youth from Rio's favelas. She holds degrees from Brown University (B.A. in Comparative Literature) and Pontificia Universidade Catolica in Rio de Janeiro (M.A. in Cultural History).
Sarah Lewis

Robb Lindgren

Robb Lindgren studies the cognitive affordances of technologies for learning--particularly media technologies such as digital video and virtual worlds. Robb is in interested in the ways that these technologies can offer new perspectives on phenomena in science and other visual domains. He is currently working on his dissertation, which entails the study of how different perspectives offered in a high-end virtual world simulation environment affect various learning outcomes.
Robert Lucas

Rob Lucas is a second-year PhD student in Curriculum and Teacher Education, with a specialization in Learning Sciences and Technology Design. He is interested in the development of teachers' professional knowledge and in the design of tools that enable them to capture, share, and collaboratively build that knowledge. His other interests include Open Educational Resources, free and open source software, and the use of GPS and annotation tools in history education.
Brian Lukoff

Brian Lukoff is a Ph.D. candidate in the Psychological Studies in Education and Learning Sciences & Technology Design programs. His research has focused on technology-based mathematics and science assessments, particularly those that allow students a more expressive medium for demonstrating their knowledge. Previously, he received a M.S. in statistics from Stanford University and a B.A. in mathematics from Cornell University. He is currently on leave from Stanford and is working at Adap.tv, a startup based in San Mateo.
Heidy Maldonado

Her research interests include computer supported collaborative learning and work; mobile interface design for learning and collaboration; cross-cultural interface design; design and interaction with embodied expressive computer agents.
Emma Mercier

Emma is a doctoral candidate in the Psychological Studies in Education Program at Stanford. Her research focuses on collaborative learning, the interaction patterns that lead to learning and the educational contexts that promote those interactions. She is also interested in technology and fluency equity, and how to create experiences to engage underrepresented populations with technology. She has a MA in Psychology from Edinburgh University.
Neema Moraveji

Neema is a second-year doctoral candidate in the Psychological Studies in Education program at Stanford. His research is on large-group collaborative learning technologies. His background is in Human-Computer Interaction and Computer Science. He has a MS degree from Carnegie Mellon University and worked as a researcher at Microsoft Research Asia in Beijing, China. His website has more details about his various interests and projects.
Tim Reilly

Kihyun Ryoo

Kihyun Ryoo is a doctoral candidate in the Learning Sciences and Technology Design program with a special area focus on science education. Her research focuses on science education for culturally and linguistically diverse students through a technology-enhanced curriculum and the role of computer simulation in helping students engage in scientific discourse. Aside from her dissertation, she manages a Learning, Design and Technology (LDT) MA program as a program advisor. She received a MA in Learning, Design and Technology from Stanford University and a BS in Health Education from Ewha Womans University in Korea.
Daniel Steinbock

Daniel Steinbock studies collaboration from a multi-disciplinary perspective. His interests in this area include face-to-face collaborative practice among small groups, communities with cultures of collaboration, and emerging mass-collaboration systems online. Specific topics: collaboration process in human-centered product design teams, learning to collaborate in Quaker communities, learning to collaborate in student cooperatives, social networks and online communities, web-based collaborative design (crowdsourcing). He operates primarily in a hybrid paradigm of systems/complexity theory and sociocultural theory.
Daniel Stringer

Daniel Stringer's research investigates youth participation in out-of-school educational programming, with a focus on youth development and community empowerment. Daniel is a Doctoral student in Stanford's Programs in Learning Sciences and Technology Design and Psychological Studies in Education. Daniel received his B.S. from Stanford in Science, Technology, and Society where he studied contemporary issues in social equity and information technology. Prior to beginning graduate school, Daniel worked for Google in Mountain View, California, and worked in small business development in New Orleans. He as also helped to organize and direct multiple academic enrichment and youth development programs in California and North Carolina.
Sarah Walter

Sarah Walter received a BS in cognitive science from UCLA, and then worked as an interaction designer for Yahoo! for two years before coming to Stanford. She is currently a doctoral candidate in the Learning Sciences and Technology Design program. Her research involves the examination of game play and game design elements, in their relation to social and cognitive processes, as well as the more general "learning with games." She has a particular interest in gender differences around technical education and development, and game play. She has spent two recent summers in production work on Sims titles at Electronic Arts, and one summer helping kids learn how to program their own games.
Susie Wise

Susie Wise studies how people learn in informal environments. She developed a head camera protocol to investigate how people learn from historical objects in museums. She loves teaching design and qualitative research methods and serves as the K-12 Lab Director at the Hasso Platttner Institute of Design.

Affiliated Faculty

Jeremy Bailenson

Jeremy Bailenson's main area of interest is the phenomenon of digital human representation, especially in the context of immersive virtual reality. He explores the manner in which people are able to represent themselves when the physical constraints of body and veridically-rendered behaviors are removed. Furthermore, he designs and studies collaborative virtual reality systems that allow physically remote individuals to meet in virtual space, and explores the manner in which these systems change the nature of verbal and nonverbal interaction.

Hebert H. Clark

Herbert H. Clark (Psychology) is interested in language use, especially in conversation and other forms of dialogue. He and his students have carried out a series of studies on how people collaborate with each other in using language in a variety of joint activities. They have also studied language use in other media. Much of this work is represented in two recent books, Arenas of Language Use(1992), and Using Language (1996). He has also worked on speech disfluencies and their role in managing conversation.

Pamela Hinds

Pamela Hinds (Assistant Professor of Industrial Engineering and Engineering Management) studies the interplay between information technologies, information sharing, and human judgment, as a core faculty member of the Center for Work, Technology, and Organization. She is currently conducting research on the affect of remote and distributed work on employees’ shared understanding of work, the affect of intellectual property agreements on information sharing, and the limitations of expertise.

Clifford Nass

Clifford Nass (Associate Professor of Communications) is co-director with Byron Reeves of the project on Social Responses to Communication Technologies. In a series of experiments over the past few years, they and their students have explored the ways in which people incorporate elements of human social conduct into the way they respond to computers and communication technologies. Their theories have been applied by a wide range of companies in the design of computer interfaces using agents and incorporating voice technologies.

Byron Reeves

Byron Reeves (Professor of Communication) is co-director with Clifford Nass of the project on Social Responses to Communication Technologies, with special interest in the psychological processing of media in the areas of attention, memory, emotions, and physiological responses. They have co-authored a book describing results of their research, The Media Equation: How People Treat Computers, Televisions, and New Media Like Real People and Places (New York: Cambridge University Press, 1996).

   

Visiting Researchers

Alumni

Piya Sorcar

Ms. Sorcar is the founder and Executive Director of TeachAIDS.org, where she leads a team of interdisciplinary experts to develop animation-based curricula to teach culturally-appropriate HIV/AIDS awareness and prevention strategies. The software applications were created with the Medical Research Information Center and funded by the South Korean Ministry of Science and Technology, Time Warner, and others. They are used in India, China, South Korea, Canada, and other countries around the world.
Lee Martin

University of California at Davis
Aditya Johri

Virginia Tech
Angela Booker

Zeum, Stanford University
Emma Mercier

LIFE Center
Sandra Okita

Teacher's College, Columbia University
Lori Takeuchi

Lori graduated from the LSTD program in 2008. She is now a research fellow at the Joan Cooney Ganz Center, a newly established research and development organization based at Sesame Workshop. For her dissertation research, Lori compared how scientific practices emerge around the use of geographic information systems (GIS) in two settings: a professional marine science laboratory and an eighth grade science classroom. Before Stanford, Lori spent seven years designing and producing science curriculum software in the greater Boston area for companies including BBN Educational Technologies, LOGAL Software, and Riverdeep Interactive Learning. She received her EdM in Technology in Education from Harvard, before which she managed the Instructional Television Department at New York's Thirteen/WNET. Lori has a bachelor's degree in Communication from Stanford.

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